Loot boxes in video games - call for evidence
Read the full outcome
Detail of outcome
The full government response was published on 17 July 2022, and can be accessed using the link above.
Original call for evidence
Call for evidence description
On 8 June 2020 the government’s response to the DCMS Select Committee Immersive and Addictive Technologies Inquiry announced that the government will launch a call for evidence to gather evidence and understand the impact of loot boxes. This followed a commitment made by the government to review the Gambling Act 2005 with a particular focus on tackling issues around online loot boxes.
This call for evidence is targeted at two groups with separate questions for each group:
• Video games players and adults responsible for children and young people who play video games, through the Loot Box Call for Evidence - Player Experience Questions Survey. Alternatively, a feedback form can be downloaded from this page. Further details on how to respond are included in the Loot Box Call for Evidence document accessible on this page.
• Video games businesses, and researchers and organisations interested in video games and loot boxes – Questions and details on how to respond are included in the Loot Box Call for Evidence document accessible on this page.
Welsh language versions of the call for evidence document and the Loot Box Call for Evidence – Player Experience Questions feedback form are also available on this page.
Documents
Updates to this page
Published 23 September 2020Last updated 18 July 2022 + show all updates
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Processing page update to reflect yesterday's response publication.
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First published.